DISTRIBUTED FORCE-BASED THINNING AND A GENERAL DISTRIBUTION METHOD
Date
1993-02-01
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Abstract
A recently developed thinning algorithm, based on computing repulsive
`forces' acting on each object pixel, produces nice skeletons, but
involves some very intensive computations. As a result, the method
takes a long time to thin any real image, when compared against other
existing methods. It can be made practical by distributing the
computation across a network of workstations. This has applications
to other computationally difficult image processing and vision algorithms,
and has been generalized and made relatively simple to do.
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Computer Science