Brain World

dc.contributor.advisorJacob, Christian
dc.contributor.advisorGadbois, Denis
dc.contributor.authorShevchenko, Natasha Anya
dc.contributor.committeememberHe, Helen
dc.contributor.committeememberLeblanc, Jean-René
dc.date2021-06
dc.date.accessioned2021-05-05T21:09:18Z
dc.date.available2021-05-05T21:09:18Z
dc.date.issued2021-04-30
dc.description.abstractThe human brain is an immensely complex organ that has continuously fascinated humankind with its intricacies, nuances, and inner workings. In our quest to better understand the brain and ourselves, we look for information through scientific studies as well as ways to make scientific findings more accessible. Newly-accessible game development engines and software allow people from a variety of backgrounds, not just those with coding experience, to create beautiful and immersive game worlds that other users can easily explore. While the average person does not have access to dissection laboratories or an extensive collection of medical papers, many people do have access to a computer, smart phone, or game console, and thus can be leveraged as a learning tool in a unique way. My resulting creation is Brain World - an interactive and immersive virtual experience in which users can explore a human brain, built using a video game engine and developed utilizing more traditional artistic techniques and principles. Brain World is unique in that it is not just a 3D model of a human brain, but also an architectural space that visitors can enter and navigate throughout. Various parts of the brain environment contain stylized representations of particular functions within specific regions of the brain. All the models have been developed using data, information, and picture references from the medical field. The resulting elements including colouring and textures are intended to have a realistic appearance while presented in a larger-than-life setting. It is through this brain exploration that I intend to have users reflect on how their own brain works, and to gain a deeper understanding of the functions and complexity of the human brain. Furthermore, the way Brain World is built allows for further expansion, such as representations of medical conditions and added layers of detail for different audiences and various levels of teaching.en_US
dc.identifier.citationShevchenko, N. A. (2021). Brain World (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/38827
dc.identifier.urihttp://hdl.handle.net/1880/113366
dc.language.isoengen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectbrainen_US
dc.subjecthumanen_US
dc.subjectarten_US
dc.subject3D modelen_US
dc.subjectgame engineen_US
dc.subjectenvironmenten_US
dc.subjectbodyen_US
dc.subjectbrain functionen_US
dc.subject.classificationDesign and Decorative Artsen_US
dc.subject.classificationInformation Scienceen_US
dc.subject.classificationAnatomyen_US
dc.subject.classificationComputer Scienceen_US
dc.titleBrain Worlden_US
dc.typemaster thesisen_US
thesis.degree.disciplineComputational Media Designen_US
thesis.degree.grantorUniversity of Calgaryen_US
thesis.degree.nameMaster of Science (MSc)en_US
ucalgary.item.requestcopytrueen_US
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