TEXTURE MAPPING THE BLOBTREE
Date
1998-03-01
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Recently an automatic solution to the problem of applying 2D textures to an implicit surface has been introduced (13). The method derives a uv-texture coordinate system by tracing particles from the implicit surface to a \fIsupport surface\fR. In this paper, we describe the adaptation of this algorithm to the \fIBlobTree\fR data structure. The \fIBlobTree\fR provides an implicit modelling system through a hierarchy of blends, CSG and warping applied to primitives. There are several problems involved in applying textures in such a general modelling system, particularly across CSG junctions. In this paper we identify these problems and introduce some simple solutions.
Description
Keywords
Computer Science