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I, METAMOUSE

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Author
Witten, Ian H.
Maulsby, David
Accessioned
2008-02-26T22:39:25Z
Available
2008-02-26T22:39:25Z
Computerscience
1999-05-27
Issued
1988-06-01
Subject
Computer Science
Type
unknown
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Abstract
"Metamouse" is a Flatland device that learns procedures in interactive graphics taught to it by untrained users. It lives in a simple graphics world and induces procedures in real time, taking full advantage of the interactive situation to suppress, or at least control, variability in the teaching sequence. The teacher must demonstrate what is to be done, employing constructive methods to make constraints readily apparent. Metamouse predicts actions, asks for constructions, solicits input parameters when required, and induces a program (including conditionals and loops). By eagerly carrying out predicted actions (which the teacher can undo if they are incorrect) it helps the teacher to satisfy appropriate felicity conditions. In this paper Metamouse explains its world, its body and mind, and what it can do.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
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University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/30907
Uri
http://hdl.handle.net/1880/45589
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