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Building Digital Video Games at School: A Design-Based Study

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Author
Lambert, Deborah
Jacobsen, Michele
Faculty
Werklund School of Education
Accessioned
2015-08-10T19:23:38Z
Available
2015-08-10T19:23:38Z
Issued
2015-06
Subject
Building digital video games
Design-based study
Teachers' design of instruction and learning tasks
Type
unknown
Metadata
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Abstract
Teachers and administrators in many Canadian schools are especially concerned about developing innovative ways that can intellectually engage their students in deep learning of core curriculum content, while equipping them with 21st century competencies. In this paper, we discuss some key ideas on how an intervention, a video game design and building process, was implemented as an innovative practice in four grade 6 social studies classes at a Calgary charter school. Utilizing a design-based research approach, the research design team explored and evaluated the effectiveness of the design in addressing the intervention and learning goals, and list some key findings and implications from the study.
Refereed
No
Citation
Lambert, D., Jacobsen, M. "Building Digital Video Games at School: A Design-Based Study" (2015). In Preciado Babb, P., Takeuchi, M., & Lock, J. (Eds.). Proceedings of the IDEAS: Designing Responsive Pedagogy Conference, pp. 32-42. Calgary, Canada: Werklund School of Education, University of Calgary.
Faculty
Werklund School of Education
Institution
University of Calgary
Url
https://werklund.ucalgary.ca/ideas/
Publisher
University of Calgary
Doi
http://dx.doi.org/10.11575/PRISM/5296
Uri
http://hdl.handle.net/1880/50857
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  • IDEAS Conference

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