Game-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety

atmire.migration.oldid6040
dc.contributor.advisorGriep, Yannick
dc.contributor.authorGödöllei Lappalainen, Anna Fanni
dc.contributor.committeememberBourdage, Joshua
dc.contributor.committeememberO'Neill, Thomas
dc.contributor.committeememberThomas, Melanee
dc.date.accessioned2017-09-22T15:06:09Z
dc.date.available2017-09-22T15:06:09Z
dc.date.issued2017
dc.date.submitted2017en
dc.description.abstractGames offer an innovative new method for assessing cognitive ability. We hypothesize that game-based assessments correlate with traditional assessments of cognitive ability, and exhibit smaller racial differences in performance. We integrate perceived stereotype threat, test-taking motivation, and anxiety to explain how games might reduce racial differences in performance. In a mock selection situation, participants applied for a job by completing game-based and traditional assessments. Results showed that game-based assessments were positively correlated with traditional assessments (r = .35-.50), and exhibited smaller racial differences than one of the traditional assessments. We found that perceived stereotype threat mediated the race-performance relationship and that game-based assessments were associated with higher test-taking motivation and lower anxiety than some of the traditional assessments; however, our proposed mechanisms did not account for the reduction in racial differences on the game-based assessments. We recommend further investigation into the validity of game-based assessments for selection.en_US
dc.identifier.citationGödöllei Lappalainen, A. F. (2017). Game-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/26255en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/26255
dc.identifier.urihttp://hdl.handle.net/11023/4127
dc.language.isoeng
dc.publisher.facultyGraduate Studies
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectPsychology--Industrial
dc.subject.othergame-based assessment
dc.subject.othercognitive ability
dc.subject.otherSelection
dc.subject.otherracial performance gap
dc.subject.otheradverse impact
dc.subject.otherperceived stereotype threat
dc.subject.othertest-taking motivation
dc.subject.otherAnxiety
dc.titleGame-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety
dc.typemaster thesis
thesis.degree.disciplinePsychology
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.item.requestcopytrue
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