Relationship between video game playing and gambling behavior in children and adolescents

dc.contributor.authorGupta, Rina
dc.date.accessioned2004-01-30T20:10:37Z
dc.date.available2004-01-30T20:10:37Z
dc.date.issued1994-07
dc.descriptionThesis (M.A.) written for the Dept. of Educational and Counselling Psychology, McGill University.en
dc.description.abstractIt is suggested that commercial video games and gambling activities make use of similar types of intermittent reinforcement schedules. This research seeks to examine the nature of this relationship amongst children and adolescents. One hundred and four children from grades 4, 6, and 8 participated. A questionnaire exploring issues related to video game playing and gambling behavior was completed and a computerized blackjack game was individually administered.en
dc.format.extent5433260 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/9730
dc.identifier.urihttp://hdl.handle.net/1880/267
dc.language.isoen
dc.subjectGambling and teenagersen
dc.subjectVideo games and teenagersen
dc.subject.otherGambling Literature
dc.titleRelationship between video game playing and gambling behavior in children and adolescentsen
dc.typemaster thesisen
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