Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game
Date
2016-05
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of Calgary
Abstract
This paper discusses the third iteration of redesigning and implementing a
master’s level course on Digital Game-Based Learning (DGBL). We investigated
how the course redesign of activities and assessments fostered multiple ways of
teaching and learning with games, digital media and play. The authors created a
role-playing card game for designing digital games for learning. We used this
game in the classroom, and observed that learners adopted a lusory attitude in
their design and gaming task. We discuss our overall redesign emphasis on
learners’ gameful participation and the preliminary findings from the classroom
adoption of the card game.
Description
Keywords
Gamefulness, Lusory Attitude, Role-Playing Game, Design Principles
Citation
Kim, B., Gupta, D., & Clyde, J. (2016, May). Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 41-50). Calgary, Canada: Werklund School of Education, University of Calgary.