Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game

dc.contributor.authorKim, Beaumie
dc.contributor.authorGupta, Diali
dc.contributor.authorClyde, Jerremie
dc.contributor.facultyWerklund School of Education
dc.contributor.facultyLibraries and Cultural Resources
dc.date.accessioned2016-05-16T15:58:38Z
dc.date.available2016-05-16T15:58:38Z
dc.date.issued2016-05
dc.description.abstractThis paper discusses the third iteration of redesigning and implementing a master’s level course on Digital Game-Based Learning (DGBL). We investigated how the course redesign of activities and assessments fostered multiple ways of teaching and learning with games, digital media and play. The authors created a role-playing card game for designing digital games for learning. We used this game in the classroom, and observed that learners adopted a lusory attitude in their design and gaming task. We discuss our overall redesign emphasis on learners’ gameful participation and the preliminary findings from the classroom adoption of the card game.en_US
dc.description.refereedYesen_US
dc.identifier.citationKim, B., Gupta, D., & Clyde, J. (2016, May). Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 41-50). Calgary, Canada: Werklund School of Education, University of Calgary.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/5328
dc.identifier.isbn978-0-88953-390-5
dc.identifier.urihttp://hdl.handle.net/1880/51220
dc.languageen
dc.language.isoenen_US
dc.publisherUniversity of Calgaryen_US
dc.publisher.facultyWerklund School of Educationen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.publisher.urlhttps://werklund.ucalgary.ca/ideas/en_US
dc.subjectGamefulnessen_US
dc.subjectLusory Attitudeen_US
dc.subjectRole-Playing Gameen_US
dc.subjectDesign Principlesen_US
dc.titleGamefulness in Designing Digital Game-Based Learning Through a Role-Playing Gameen_US
dc.typeunknown
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