STATE OF THE ART IN COMPUTER GRAPHICS AND ANIMATION

dc.contributor.authorWyvill, Brianeng
dc.contributor.authorMacDonald, Bruceeng
dc.date.accessioned2008-02-27T22:46:09Z
dc.date.available2008-02-27T22:46:09Z
dc.date.computerscience1999-05-27eng
dc.date.issued1987-03-01eng
dc.description.abstractDuring the last ten years computer graphics has graduated from the laboratory into the public domain. In the last five years the computer animation industry has reached the hundred million dollar mark and is still growing. Presented here are some of the more important recent developments in computer graphics that have made this growth possible and how these advances benefit the simulation community.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1987-263-11eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31242
dc.identifier.urihttp://hdl.handle.net/1880/46234
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleSTATE OF THE ART IN COMPUTER GRAPHICS AND ANIMATIONeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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