Save 'Em: Hands-On Gameplay

dc.contributor.authorWatts, Codyeng
dc.contributor.authorSharlin, Ehudeng
dc.date.accessioned2008-02-26T22:45:04Z
dc.date.available2008-02-26T22:45:04Z
dc.date.computerscience2007-03-01eng
dc.date.issued2007-03-01eng
dc.description.abstractWe present Save Em, an augmented reality-based computer game designed to explore the universal challenge of making computer games more immersive, entertaining and fun. As in the classic computer game Lemmings, Save Em is based on maneuvering a group of slow-witted characters called Dudes through a treacherous maze. Using augmented reality techniques, Save Em places virtual game entities directly within the player s physical environment; gameplay takes place on a real game board rather than on a computer screen, and Dudes are being led to their destiny directly through the physical actions of the player in the real world. We use Save Em to explore how moving game interaction from the virtual domain into the physical world using augmented reality can affect gameplay and players overall game experience. Preliminary findings based on a number of informal Save Em sessions demonstrate the potential of this approach.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department2007-854-06eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31031
dc.identifier.urihttp://hdl.handle.net/1880/45637
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleSave 'Em: Hands-On Gameplayeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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