RAY TRACING SCENES OF VARYING LOCAL COMPLEXITY

dc.contributor.authorJevans, David A.J.eng
dc.date.accessioned2008-05-20T23:28:08Z
dc.date.available2008-05-20T23:28:08Z
dc.date.computerscience1999-05-27eng
dc.date.issued1990-01-01eng
dc.description.abstractAn adaptive algorithm for ray tracing scenes of varying local complexity is presented. Scenes are subdivided by an hierarchial 1D grid structure, and a fast transversal algorithm is used to trace rays through the scene. A cost function is used to determine the subdivision granularity at each level. Results illustrating the relative performance of this algorithm, the octree approach, uniform space subdivision, and adaptive 3D grid subdivision are presented.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1990-378-02eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31349
dc.identifier.urihttp://hdl.handle.net/1880/46512
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleRAY TRACING SCENES OF VARYING LOCAL COMPLEXITYeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
1990-378-02.pdf
Size:
2.07 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.86 KB
Format:
Plain Text
Description: