dc.contributor.author | Wyvill, Brian | eng |
dc.contributor.author | MacDonald, Bruce | eng |
dc.date.accessioned | 2008-02-27T22:46:09Z | |
dc.date.available | 2008-02-27T22:46:09Z | |
dc.date.issued | 1987-03-01 | eng |
dc.identifier.uri | http://hdl.handle.net/1880/46234 | |
dc.description.abstract | During the last ten years computer graphics has graduated from the
laboratory into the public domain. In the last five years the
computer animation industry has reached the hundred million dollar
mark and is still growing. Presented here are some of the more important
recent developments in computer graphics that have made this growth
possible and how these advances benefit the simulation community. | eng |
dc.language.iso | Eng | eng |
dc.subject | Computer Science | eng |
dc.title | STATE OF THE ART IN COMPUTER GRAPHICS AND ANIMATION | eng |
dc.type | unknown | |
dc.publisher.corporate | University of Calgary | eng |
dc.publisher.faculty | Science | eng |
dc.description.notes | We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca | eng |
dc.identifier.department | 1987-263-11 | eng |
dc.date.computerscience | 1999-05-27 | eng |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/31242 | |
thesis.degree.discipline | Computer Science | eng |